NatPat

DIG

  1. On pathfinding

    I’ve been doing some work on DIG, and decided to add some debugging functionality.
    That’s when I realised that… well…

    pathfindingbefore

    My pathfinding was taking almost half a second. That was not ideal. At all. I had no idea why, but I looked thorugh my pathfinding code, cleaned it up, and rewrote most of it, and lo and behold:

    pathfindingafter

     

    I used to suck at this programming stuff…

     

    Posted at 9:57 pm on the 22nd May 2014 in DIG with No Comments

  2. Progress!

    I’m back working on DIG again, and I’ve started fixing a few of the notorious bugs that have hindered progress right from the very start. The game feels so much more playable already.
    I’ve also written a comprehensive to do list, with everything I could think of on it, ranging from tiny bug fixes to major new features.

    I would post a pretty picture or something, but there’s not really much visible to show.

    IT’S ALSO MY BIRTHDAY TOMORROW. Just sayin’.

    Posted at 12:05 am on the 3rd July 2012 in DIG with No Comments