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Well, Ludum Dare 23 didn’t go so well.
Play the game
View my entry pageSo, I didn’t finish my game this Ludum Dare. I did, however, get a nice prototype, which I will hopefully be adding to. I’m calling it Revolves for now.
Timelapse:
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Just in case I want to use it…
I’ve been adding to a bare bones AS3 engine for a while, and as I may want to use it for LD23, I’m making it publicly available.
It’s all pretty self explanatory, and there’s not really much of it.
On, and you can expect quite a few Ludum Dare update posts over the next two days.
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I’ve realised what my problem is.
In short, it’s most game devs’ problem. Not being able to finish things. But it’s not only that I’m not able to finish a complete game, it’s the fact I’m not able to finish the little parts of the game as well.
I often find myself charging in to add a feature without really thinking through how I’m going to implement it. Then, it turns out that it doesn’t quite works, but works some of the time. I think “That works well enough, I’ll come back to it later” and leaving it half done. So right now, I basically have a whole load of half finished features, and I have no idea what needs doing.
Also, I’m far too concerned with optimization and proper coding practises. I worry about whether I should use getters and setters, whether I should rewrite that as a function or have that as a static variable, etc. I need to stop doing that too.
Oh. And I don’t comment my bloody code. That probably doesn’t help.
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I’m really not inspired at the moment.
As you may have noticed if you’ve watched any of the videos, in some weeks I tend to get nothing done, and in others I tend to get a lot done. I’m in the former phase at the moment.
I’m at the stage in development where I’m finishing up the engine so I can add all the content to the game. However, as is the curse of development, my code is turning into a spaghetti-ified mess, and it’s going to take me a while to get everything done. Of course, what I really want to do is start over and make everything better, but that’ll just be a waste of time because it will end up just the same way.
So, I think I may take a break from DIG. In fact, you could say I’ve already started on the break. I’ve done hardly anything over the last two weeks.
Of course, I will return to DIG, but I’m going to go quiet for a while. I might try and do a quick game in a month or something, who knows. But I’m not leaving DIG. Promise. -
I’ve been canoeing
Apologies for the lack of video this week. I was canoeing on saturday and working Sunday, plus I haven’t really done much on DIG recently. However, I’m planning on doing quite a bit of work on the game this week, so hopefully next week’s video will make up for it.
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Woo! Week 6/7/8 video! :D
Woo! Week 6/7/8 video!
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Changing ideas
When I first started DIG, it was a different game to what it is now. I planned it to be a quick and easy to pick up game, which is why I chose Flash and AS3. When people play online games, they’re not looking for time investment, they’re looking for something to waste a few minutes or hours – but with something simple.
DIG is not that.
DIG now is a lot more in depth. I’ve planned a proper story for it, and it’s a game you have to want to invest time into to get the best results.
So, I reckon I’m now going to market DIG as a normal desktop game… which means I have quite a few less limitations, which is nice. However, I now have quite a few other things to think about. So it’s a trade off I guess.
Anyway, I have no idea how to attack this. I’m just going to keep coding and going with the flow.
Also, http://twitter.com/leomckitten is now the official artist for DIG!
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Sorry, no video this or next week. D:
I’m off to France for a week’s skiing tomorrow (if we can get there, damn snow) and I didn’t get organised enough to make a video before now, so no video. Sorry! D:
However! I have added ropes and pulleys!

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One of my friends did some awesome concept art for DIG, which you may have seen in the last video
Spooky title
In Game Concept
Alternate cover
Miners
A munitions expert, maybe?
Mineralogist
Your boss, and a zombie worker
One of my friends did some awesome concept art for DIG, which you may have seen in the last video. They’re awesome.
His twitter: https://twitter.com/#!/leomckitten
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Week 5 Video, in which I talk about DIG as an excuse for not having done anything this week. :L
Week 5 Video, in which I talk about DIG as an excuse for not having done anything this week. :L
